Programming
C++, Lua, Python or other programming related stuff.
Talking With LuaA couple of classes to make calling Lua functions, and marshal their arguments easier. Also allows use of Lua tables from C++, using C++ array syntax. Not used lately, as I've been playing with Luabind.
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Alexei Kireev's "mostly useless" pagesThis link is really for myself. Has a short and to the point tutorial on making scenes for Ogre 3d's Portal Conected Zone Scene Manager (PCZSM) and links some slightly modified python blender scripts to help. Cheers Alexei!
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Using Lua and luabind with Ogre 3d (on codeproject.com)An article I wrote some time ago for Code Project. Investigates using LuaBind to make some of the Ogre 3d's API available to Lua.
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A 3d editor, two scripting languages and Ogre3dUsing Lua as a file format for Ogre3d scenes. Investigates creating a Python script in Blender to export object positions as a Lua script, which is then run by the Ogre3d program, and the data used to make a scene.
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Me on github.comWhere I keep my main projects these days.
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Game Engine Testbed (on github)Currently my main personal project. Basically becoming a framework for testing game ideas. Uses Ogre3d, Lua and Luabind, has a Lua console, and more and more Lua bindings as I need them. Recently changed to use Betajean's Gorilla overlay system.
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